To demonstrate the prototype of the AR exhibition, I decided to make a short demonstration video of what the app would look like in use. To go about doing this, I recorded a video of a room in Blender and then used an add-on called blendartrack which helps to add AR tracking to place models in a video so that their positioning in the scene is tracked.
For the models, I used textures from different game consoles on basic 3D models. The method for doing this was creating a plane with the textures laid out and then adjusting the shape and size of the starting cube to then fit the shape of the image texture. This was done by doing loop cuts on the starting cube, and then extruding faces and moving vertices. After that, on each face of the model, I adjusted the image so that it fit and made a model that was then easier to reproduce with other consoles.
For the pillar model, it was very simple as I did not want to detract from the console models. I added a cylinder shape with a flattened cuboid and then exported it as an .obj file to then be used in the files with the console models. By then adding the pillars as parents to the console models, I could move it all as one object which made it a lot simpler to position and arrange in the file for the final render.
I added empty axes for the objects to attach to and then snapped the position of the axes to the positions of the reference points from blendartrack. The final step was to scale the size of the models down so that they would fit within the camera perspective whilst still being able to appreciate more of the details of the recording.
The consoles that I chose to replicate were the SNES, PlayStation 2, Gameboy, Nintendo DS, PSP, Wii, PlayStation 4 and the Nintendo Switch. I chose these as they cover a large amount of history regarding the beginning of video games, and follow the evolution till the present day.