- Video games (e.g. Pokemon Go, Pikmin Bloom)
- Educational purposes (Cabero-Almenara, J. et al. (2019) “Educational uses of augmented reality (AR): Experiences in educational science,” Sustainability, 11(18), p. 4990. Available at: https://doi.org/10.3390/su11184990.)
- Chemistry (Chen, Y.-C. (2006) “A study of comparing the use of augmented reality and physical models in chemistry education,” Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications [Preprint]. Available at: https://doi.org/10.1145/1128923.1128990.)
- Maintenance (e.g. providing assistance in repairing complex machines)
- Design (e.g. checking models in a given space)
- Entertainment (e.g. AR videos or interactive experiences)
- Public safety (e.g. first responders may be able to use geolocation with AR in order to pathfind)